17 JAN 20 @ 08:00PM
BUCK REWORK AND MAGNUS CARDS CHANGES (BETA)
We invite you to join the discussion of Magnus Beta test in our Discord:

https://discord.gg/AgDPcP

To participate in the open Beta test, you should simply choose magnus_public_beta in Steam client. Instructions in two easy steps can be found here:

https://steamcommunity.com/games/1016730/...

MAGNUS BETA-RELEASE AND THE LEADERBOARD!

Hello, everybody! Today we have a big update for the Beta. It will include Buck's rework as well as changes to Magnus' gameplay.

Buck is a glorious warrior, but we made some mistakes and gave him the wrong gameplay vector. We listened to our community and decided to completely rework Buck. From now on, Buck's gameplay will be much more dynamic. You will feel the power of a warrior, and Haron from the "rare" assistant will become a real fierce beast who is not shy about using his abilities.

Unstoppable rage, furious pet, and tons of damage! Meet the updated Buck the Bestial Rage!
ALL CHANGES AFFECTS ONLY MAGNUS PUBLIC BETA IN STEAM
Cards changes
  • Hilt Strike - (Then) Deal 14 damage. (Now) Deal 8 damage. Battle Rush: Apply Trauma;
  • Dangerous Wound - (Then) Put Inflammation on the enemy. (Now) Apply inflammation to the enemy. Battle Rush: The effect is repeated twice;
  • Timely Lunge - (Then) Anticipation. Phoenix. Deal 3 damage. Deal 3 more damage for each card played. (Now) Anticipation. Phoenix. Deal 4 damage. Deal 4 damage more for each card played;
  • Crushing Swipe - (Then) Deal 9 damage. Deal 3 more damage for each of your Strength. (Now) Deal 9 damage. Battle Rush: Deal three times as much damage;
  • Brutalizing - (Then) Unplayable Ash: Increase your Strength by 2 for every 20 Health you have lost. (Now) Unplayable Ash: increase your Strength by 1 for every 10 Health you lost;
  • Lick Wounds - (Then) Unplayable Ash: at the end of your turn, restore 8 Health if you have not spent any Mana per turn. (Now) Unplayable Ash: at the end of your turn, restore 8 Health if you did not return a single card to the Battle deck the last turn;
  • Dying Anger - Mana cost reduced from 4 to 2;
  • Anti-Scratch Defence - (Then) Restore 7 Health. Get 1 Shield. (Now) Restore 10 Health. Get 1 Shield;
  • Stunning Might - Mana cost reduced from 5 to 2;
  • Healthier than Sick - (Then) Choose an enemy. Take off the negative effect for every Inflammation applied to it. (Now) Choose an enemy. Take off the negative effect for every Inflammation applied to it. Battle Rush: Apply Inflammation;
  • Mark of Victim - Mana cost reduced from 1 to 0;
  • Mark of Rage - Mana cost reduced from 1 to 0;
  • Mark of Curing - (Then) Was cost 1 mana. Restores 1 health per hit. (Now) Mana-cost reduced to 0 mana. Now heals for 2 Health;
  • Mark of Inflammation - Mana cost reduced from 1 to 0;
  • Dirty Bite - (Then) Unplayable Ash: Apply Inflammation on a random foe at the end of your turn every 3 rounds. (Now) Unplayable Ash: Apply Inflammation on a random opponent at the end of your turn every 2 rounds;
  • Knock Off - (Then) Unplayable Ash: Deal 1 damage to a random enemy at the end of your turn, and stun him with a 10% chance. Your Strength does not increase the damage of this card. (Now) Unplayable Ash: Deal 3 damage to a random opponent at the end of your turn and apply a Stun with 10% chance. Your Strength does not increase the damage of this card;
  • Bestial Defense - (Then) Unplayable Ash: If your Health is less than or equal to 30, get a Shield for every kill of an enemy. (Now) Unplayable Ash: When your health drops to 30 or lower, you get a Shield;
  • Ash Howl - (Then) Deal 10 damage. Deal 3 more damage for each card with the Ash property in the Ash deck. It cost 5 mana. (Now) Deal 10 damage. Deal 2 more damage for each card with the Ash property in the Ash deck. Mana-cost was reduced to 2 mana;
  • Prolonged Strike - (Then) Deal 9 damage to a random enemy. Deal 3 less damage to each next enemy (no more than three). (Now) Deal 10 damage to a random enemy. Deal 2 damage less to each next enemy (no more than three);
  • Defensive Strike - (Then) Deal 5 damage. If the enemy dies, you will receive a Shield. (Now) Deal 8 damage. If the enemy dies, you will receive a Shield. Battle Rush: Deal 15 damage;
  • Breakthrough - (Then) Remove Shields from all enemies. Deal 5 damage for each Shield removed. (Now) Remove Shields from all enemies. Deal 7 damage to all enemies;
  • Heavy Bandaging - (Then) Restore 10 Health. You will have 1 Mana less the next turn. (Now) Restore 10 Health. You draw 1 card less the next turn;
  • Punish the Wounded - Mana cost reduced from 3 to 2;
  • Wrath of the Warrior - (Then) Deal 10 damage to two random enemies. Restore 15 Health and increase Strength by 2 until the end of the battle for each opponent killed by this card. (Now) Deal 20 damage to two random enemies. Increase Strength by 4 until the end of the battle for each opponent killed by this card. Mana-cost was reduced to 4 mana;
  • Maturation - (Then) Select an opponent. Remove all inflammations applied to him and inflict 4 damage for each inflammation stuck. If the enemy has less than half Health, deal him twice as much damage. (Now) Choose an opponent. Remove all inflammations applied on him and inflict 5 damage for each inflammation stuck. Battle Rush: Deal twice as much damage;
  • Fast Execution - (Then) Select an opponent. Kill him if he has less than 20 Health. This card cannot be missed. (Now) Choose an opponent. Kill him if he has less than 30 Health. This card cannot be missed;
  • Domination - (Then) Deal 10 damage. Deal 2 more damage for every 10 Enemy Health. If the enemy dies, you will restore all your Mana. It cost 5 mana. (Now) Deal 20 damage. Deal 4 more damage for every 10 Enemy Health. Battle Rush: If an opponent dies, recover all Mana spent this turn. Mana-cost was reduced to 4 mana.
A list of cards that form a new archetype:
  • Stone Fist;
  • Empowering Protection;
  • Blade of Woe;
  • Reactive Armor;
  • Ancient Ritual;
  • Aid from the Spirits of the Hunt;
  • Might Makes Right;
  • Wrath of the Ancestors;
  • Finish off the Wounded;
  • Berserker Rage.
NOTE: Until the end of the beta test, the cards will be without art.
Magnus changes
Thanks to your feedback from the beta test, Magnus is becoming better and better!
  • Eruption - now has a common counter in the form of a status effect over the character. Any card with Eruption mechanics reduces the counter by 1. Every fourth card played with an Eruption produces the effect specified in its description.
  • Tough Doppelganger - Now this trait not only increases Phantom Health by 150, but also strengthens its basic attack - 25 damage instead of 18. At the same time, it can still be affected by additional strengthening effects such as Strength.
Stable Illusion - the main effect of this card has been preserved, but in addition to it now also increases the power of the Phantom by 2. Several of these cards will be perfectly combined with the updated talent "Tough Doppelganger".
New archetype: Might and Protection